oLoad image
rReset
Texture
Positions
pSave as png
Zoom:
100%
+
-
Tri is an experimental image distorter. You can choose an image to render using a WebGL quad, adjust the texture and position coordinates to create different distortions, and save the result.
Tri is a result of my efforts to understand WebGL textures. Much of the code is based on the texture example from WebGL Fundamentals.
Release notes · Video walkthrough · Constraint Systems
x